AR/VR Development Services
Augmented and virtual reality work only earns its cost when it answers a question a photograph cannot — how big something is, how it fits a space, or how a process runs. We build browser-based 3D and AR experiences aimed at those cases rather than novelty.
Most of what we build uses WebXR, which means the experience opens from a normal link in a normal browser. No app store, no install, no separate download for your customer to abandon.
Where It Works
Product Visualisation
Let customers rotate, configure and inspect a product in 3D before buying. Useful where photographs cannot show scale, finish or configuration options — furniture, machinery, fittings and made-to-order goods.
Virtual Tours
Walkthroughs of a property, showroom or facility that a visitor can explore at their own pace. Works well for real estate, hospitality and manufacturing plants where visiting in person is a commitment.
Augmented Reality Previews
Place a product in the customer's own space through their phone camera — the "how would this look in my room" problem. Runs in the browser on modern devices without installing anything.
Training and Demonstration
Interactive walkthroughs of equipment or processes, where showing beats explaining. Often more practical than video because the learner controls the sequence.
Where It Usually Is Not Worth It
Being straight about this saves everyone money. AR and VR are a poor fit when a short video or a good set of photographs would answer the same question, when your audience is mostly on older devices, or when the 3D assets do not already exist and modelling them would cost more than the experience returns.
If your goal is engagement rather than answering a specific buying question, a faster, clearer website almost always returns more than an immersive experience.
How We Build It
| Technology | Why it matters to you |
|---|---|
| WebXR | Browser-native AR and VR. No app install, works from a link. |
| Three.js / React Three Fiber | Real-time 3D rendering on the web, integrated with a React front end. |
| glTF / USDZ | Standard 3D formats, so your assets stay portable across platforms. |
| Model optimisation | Compression and level-of-detail work so scenes load on mobile data. |
What We Need to Quote
- What the customer should be able to do — inspect, configure, walk through, or place in their space.
- Whether 3D models or CAD files already exist, or need creating. This is usually the largest cost variable.
- Where it lives — a product page, a standalone link, or inside an existing application.
- Which devices matter most: desktop, Android, iOS, or a headset.